New arm rotation setting in Display settings not functioning correctly.

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New arm rotation setting in Display settings not functioning correctly.

Post by ChunkieMiner » 12 Jun 2017, 14:05

I was initially quite exited by the prospect of changing the rotations of a characters arms to better hold weapons like guns. But when viewing my changes in game, the arm remains the same and the model not in hand properly. I don't know how to turn off this new feature and go back to the default arm slightly forward pose. Also, I found that if you adjust the arm angle in left hand 3d person, the left arm stays extended when you switch to the right hand 3d person. So essentially, if you edit both left and right you end up with both arms out equally in both like a zombie. Not that it translates to anything in game, since it doesn't seem to work anyway as far as I can see.
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ChunkieMiner
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Re: New arm rotation setting in Display settings not functioning correctly.

Post by Sphax » 16 Jun 2017, 06:20

The angle of arms is just for the preview, not the export. If you need a specific angle for arms, use an armorestand.
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Re: New arm rotation setting in Display settings not functioning correctly.

Post by ChunkieMiner » 16 Jun 2017, 13:55

Yes but then in the preview, the arm is pointing straight down opposed to slightly forward, so positioning the guns to point straight is frustrating. Could you put an option to disable the arms angle slider in a future update?
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ChunkieMiner
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Re: New arm rotation setting in Display settings not functioning correctly.

Post by Sphax » 16 Jun 2017, 20:48

I will set the default angle to default vanilla angle in 2.8.
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Re: New arm rotation setting in Display settings not functioning correctly.

Post by jeane1 » 28 Nov 2021, 19:22

Как использовать стойку для рук?
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Re: New arm rotation setting in Display settings not functioning correctly.

Post by jeane1 » 28 Nov 2021, 23:03

You can delete my post. I used the wrong language translation.
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