New arm rotation setting in Display settings not functioning correctly.
New arm rotation setting in Display settings not functioning correctly.
I was initially quite exited by the prospect of changing the rotations of a characters arms to better hold weapons like guns. But when viewing my changes in game, the arm remains the same and the model not in hand properly. I don't know how to turn off this new feature and go back to the default arm slightly forward pose.
Also, I found that if you adjust the arm angle in left hand 3d person, the left arm stays extended when you switch to the right hand 3d person. So essentially, if you edit both left and right you end up with both arms out equally in both like a zombie. Not that it translates to anything in game, since it doesn't seem to work anyway as far as I can see.
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- ChunkieMiner
- Early Adopter
- Posts: 3
- Joined: 19 Mar 2015, 01:06
Re: New arm rotation setting in Display settings not functioning correctly.
The angle of arms is just for the preview, not the export. If you need a specific angle for arms, use an armorestand.
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Re: New arm rotation setting in Display settings not functioning correctly.
Yes but then in the preview, the arm is pointing straight down opposed to slightly forward, so positioning the guns to point straight is frustrating. Could you put an option to disable the arms angle slider in a future update?
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- ChunkieMiner
- Early Adopter
- Posts: 3
- Joined: 19 Mar 2015, 01:06
Re: New arm rotation setting in Display settings not functioning correctly.
I will set the default angle to default vanilla angle in 2.8.
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Re: New arm rotation setting in Display settings not functioning correctly.
Как использовать стойку для рук?
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Re: New arm rotation setting in Display settings not functioning correctly.
You can delete my post. I used the wrong language translation.
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