
After converting:

And the texture that it generates reflects this

Am I doing something wrong or is this a bug?
Could you possibly give me an ETA of 2.7? I tried your temporary workaround but it's not feasible for my project because of the large amount of models I have to deal withSphax wrote: 18 May 2017, 18:31 This will be fixed in 2.7
In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools