1+ elements per surface (atlas) makes the texture weird and transparent  [Solved]

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1+ elements per surface (atlas) makes the texture weird and transparent

Post by MrGarretto » 18 Apr 2017, 22:59

Before converting to elements using the atlas method:
Image

After converting:
Image

And the texture that it generates reflects this
Image

Am I doing something wrong or is this a bug?
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MrGarretto
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Post by Sphax » 08 May 2017, 16:02

I would need the .cubik file with voxels (before conversion) to investigate.
That might be a bug with colors
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Post by MrGarretto » 09 May 2017, 01:25

Ok, here is the .cubik file
policecar.cubik
(3.94 MiB) Downloaded 320 times
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent  [Solved]

Post by Sphax » 18 May 2017, 18:31

This will be fixed in 2.7

In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Post by MrGarretto » 19 May 2017, 00:27

Thanks! :)
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Post by MrGarretto » 21 May 2017, 01:45

Sphax wrote: 18 May 2017, 18:31 This will be fixed in 2.7

In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
Could you possibly give me an ETA of 2.7? I tried your temporary workaround but it's not feasible for my project because of the large amount of models I have to deal with
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Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Post by Sphax » 22 May 2017, 13:35

2.7 should be released next month (June)
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