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by Dziwko » 18 Dec 2016, 04:39
Is there any way to get unseen parts textured, I mean inside of model the texture looks empty and it messes up the model when animating.

This is what I mean by saying unseen parts
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by Sphax » 18 Dec 2016, 22:25
Not sure to get what you mean. Your model is a voxel one and you created holes inside you would like to fill?
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by Dziwko » 18 Dec 2016, 22:50
No, it is kinda hard to explain.
Let's assume we have a big cube of voxels there is no hole inside of it, the texture looks okay from the outside but inside is not, because the UV doesn't affect to the unseen faces (it makes the texture of unseen faces blank to optimize the model. Built-in feature maybe?)
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by Sphax » 18 Dec 2016, 23:34
Have you tried the automatic optimize button?
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by Dziwko » 18 Dec 2016, 23:46
Nope, it is grayed out.
I think you still haven't get what I mean

I don't want to optimize faces, I want to revert the optimization for faces, is there any way to do it?

You can see the tearing glitch caused by the textureless faces when the model stretches.
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by Sphax » 18 Dec 2016, 23:55
It looks like you have converted your voxel model to elements and then rigged it with Mixamo
To rig a voxel model, you must not convert it to elements but export the model as OBJ with griddy mesh + texture (option in Model settings > OBJ)
Note: When you create a character model to be rigged later, you must create it in a T pose or you'll always get weird behavior for rigging (expecially automatic rig system)
Example:
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by Dziwko » 19 Dec 2016, 00:02
I have converted it to object from voxels not elements.
Haven't tried the "griddy mesh + texture option" gonna try it
And I tried the "A" pose but it seem to be doesn't work, thanks for the note!
Out of subject but I'm working on a game, all the models are going to be made in Cubik Studio am I supposed to give credits to Cubik?
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by Sphax » 19 Dec 2016, 00:10
Dziwko wrote: 19 Dec 2016, 00:02
Out of subject but I'm working on a game, all the models are going to be made in Cubik Studio am I supposed to give credits to Cubik?
You are not obliged to give credits but doing so is greatly appreciated

I would love to test your game as well by the way
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by Dziwko » 19 Dec 2016, 01:07
Thanks a bunch!
The model is no longer glitchy.
This is another model but it had the same issue.
Sphax wrote: 19 Dec 2016, 00:10
Dziwko wrote: 19 Dec 2016, 00:02
Out of subject but I'm working on a game, all the models are going to be made in Cubik Studio am I supposed to give credits to Cubik?
You are not obliged to give credits but doing so is greatly appreciated

I would love to test your game as well by the way
Then I will give the credits proudly

And yeah it is going to be a long period maybe 2-3 months to make the game, I will notice you when it is done
This is what I have done so far, the first map of the game.
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by Sphax » 19 Dec 2016, 09:32
Happy to know that everything is working for you now
Do not hesitate to post suggestions which would ease your work for your game.
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