Texture scaling

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Texture scaling

Post by Sidonius » 09 Dec 2016, 09:22

I am trying to make a block with x4 pixels outward to 2 sides. I want it to texture like a normal block, but Studio is scaling the texture to the block and I don't want this. How can I set it to, lets say tile the texture instead?
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Sidonius
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Re: Texture scaling

Post by HanFox » 09 Dec 2016, 10:23

You would need to split your block in to smaller elements or edit your texture to already have a tiling effect.
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Re: Texture scaling

Post by Sphax » 09 Dec 2016, 14:05

You can also disable the UV snap in element properties so Cubik do not modify UV when you move/scale an element
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