Hell, my name is Ido and my suggestion for Cubik is that you will be able to animate models/meshes/voxels in it, as there is already the option to animate models in minecraft, and animate meshes in animating program(like Cinema 4D), and I don't know about animating voxels but I guess u can, and there is already a minecraft model animator(made by Fizzy, google that up) so why we won't combine them into the program? I don't know the difficulty of the team to make it, but I think it would add such a dramatic new level of modeling in Cubik studio!
Thank you for reading.
Animate models/meshes/voxels inside Cubik Studio
Re: Animate models/meshes/voxels inside Cubik Studio
This would be very nice. While I see why you might consider it to be a glitch, some maps do make heavy use of this functionality and embedding it into Cubik would be fabulous.
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Currently working for the #PokeCA project with @phnixhamsta 

- TheMajorMushroom
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