Changelog: version 2.2

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Changelog: version 2.2

Post by Sphax » 17 Nov 2016, 18:56

:D New features and improvements:
  • :paint: New icon and name for previous "Magic" tool which is now called "Sprayer" tool and does same thing (brush limited to first clicked color)
  • :paint: New paint brush tool icon
  • :paint: New paint tool "Magic wand" which replaces clicked color with new one
  • :paint: Imported palette is now limited to 32x32 pixels size (=up to 1024 colors)
  • :voxel: New rotate on X/Y/Z axis functions in Voxel edit-mode
  • :voxel: Reorganized Voxel functions in pop menus with submenus, new icons and better names
  • :voxel: Optimized functions FlipX, FlipY and FlipZ for voxels (up to x8 times faster on big voxel models!)
  • :voxel: New function to dig voxels inside blueprint
  • :voxel: :element: New function "Convert voxels to elements (cubes)" which create one element (cube) per voxel
  • :voxel: :element: Rotating model now also rotates voxels
  • :element: New functions in Elements list to rotate selected elements on X, Y or Z
  • :element: New "Rotate model on Z axis" function in "Edit" main menu
  • :element: Modified functions names to Rotate model
  • :element: Small optimization on creation of elements (also improves a bit conversions of voxels to elements)
  • :element: "Optimize elements faces" and "Cull elements faces" are now undo-able
  • :element: Optimizing elements faces now proposes to remove elements without face
  • :element: Implemented new option in Preferences > Display > Emulate elements tint colors
  • :element: New function "Remove unused textures" in Elements Material
  • :element: Added new function "Rename texture" which edit texture label and update all elements using that texture with the new label
  • :element: Old function "Rename" is now "Edit label" in Elements Material
  • :element: Blueprint is now saved in .cubik format
  • :element: Blueprint modifications are undo/redo-able
  • :cubik: Added "UV snap size" option to Grid settings dialog (UV snap in UV editor now uses it instead of mouse snap size) and removed useless descriptions in grid settings dialog
  • :cubik: Left shift works in Elements list
  • :cubik: Small global optimizations
:3 Bugs:
  • Fixed bug with shadow in Preview edit-mode > Floor display setting which was rotated wrongly
  • Fixed bug with missing default display presets
  • Fixed bug with not loaded custom display presets
  • Fixed bug with undo/redo of "Create atlas" functions in Elements Material
  • Fixed bug with undo/redo of element faces properties modifications
  • Fixed potential bug with undo/redo
  • Default window focus state to true
  • Fixed bug with gizmo remaining on screen in some case after Undo action
  • Fixed bug: Mesh without texture (imported OBJ) wasn't able to be deleted or undone or voxelized
  • Potentially fixed bug which was closing Cubik and opening Cubik temp folder after some random time
This is not a mandatory update but contains many cool new features that will be useful to many uses I'm sure ;)
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Re: Changelog: version 2.2

Post by IdoPlayers » 17 Nov 2016, 19:02

Yay! supa eksithed!
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Re: Changelog: version 2.2

Post by KillzXGaming » 17 Nov 2016, 21:09

Wow that is one insane change long. I haven't used this program in a year and i can't believe how different this is. I'm curious, I noticd you can import obj files and meshes. Is there or will there be a way to map textures for those?
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Re: Changelog: version 2.2

Post by Sphax » 17 Nov 2016, 21:30

KillzXGaming wrote: 17 Nov 2016, 21:09 [...] Is there or will there be a way to map textures for those?
Cubik Studio can import meshes with textures. You can then, move, rotate and resize them before voxelize them. ;)
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Re: Changelog: version 2.2

Post by AndrealVox » 17 Nov 2016, 22:04

Sphax wrote: 17 Nov 2016, 18:56 [*] :cubik: Left shift works in Elements list
Is it only left shift and not left ctrl as well? We still have to use right ctrl for single selections right?
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Re: Changelog: version 2.2

Post by Petersoj » 17 Nov 2016, 22:53

Thank you so much for the work!
So clad that left shift now works for elements lists to select multiple elements!

Also, I don't think the Minify/Compact JSON feature is working on mac. There is no difference between exporting with or without it.
Also, a cool feature would be to minimize the character length for each texture since the word themselves are used many times throughout the JSON file.
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Re: Changelog: version 2.2

Post by CaptainGalax » 18 Nov 2016, 09:29

Display presents, again not working, i know the location C:\Users\(NAME)\AppData\LocalLow\BDcraft\Cubik\presets, there are all my presents (.json), but cubik dont load they.

2.png

1.png
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Re: Changelog: version 2.2

Post by Sphax » 18 Nov 2016, 17:39

AndrealVox wrote: 17 Nov 2016, 22:04
Sphax wrote: 17 Nov 2016, 18:56 [*] :cubik: Left shift works in Elements list
Is it only left shift and not left ctrl as well? We still have to use right ctrl for single selections right?
Still Right Ctrl only for single selection for the moment. ;)

CaptainG4laxy wrote: 18 Nov 2016, 09:29 Display presents, again not working, i know the location C:\Users\(NAME)\AppData\LocalLow\BDcraft\Cubik\presets, there are all my presents (.json), but cubik dont load they.
Please create a topic if you have an issue. Btw, 2.2 will not import presets created in 2.1, that may be your issue.
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