Option: Repeating Texture on UV-Snap  [Solved]

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Option: Repeating Texture on UV-Snap

Post by JTK222 » 09 Nov 2016, 19:47

Hey, wanted just to ask if it's possible to put repeat the Textures for UV-Snap when a cube is out of the 1x1x1 Cubic area.
It's a very useful feature but it's annoying if your cube is just a little bit out of the 1x1x1 Cubic area.

If that's not possible yet, maybe a new feature? ;)
Thanks in Advance!
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Re: Repeating Texture on UV-Snap?

Post by Sphax » 10 Nov 2016, 12:11

This is not possible because it depends on how the game actually processes the UV.

Minecraft for example actually creates an atlas of all textures. So if an UV of an element goes beyond 0-1, the texture displayed will be another (random) one which is not a good thing. ;)
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Re: Repeating Texture on UV-Snap?

Post by JTK222 » 10 Nov 2016, 14:03

Din't mean it like that... sorry it's something hard to explain when English isn't your native language and you never listen in English class :P

So: When you have a cube that's for example from 16,4,6 to 20,6,10 it would be awesome if there would be an option that it just applies the UV like for 0,4,6 to 4,6,10

Might this be added for the next version maybe? Would be a great time safer ^^
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Re: Repeating Texture on UV-Snap?

Post by Sphax » 10 Nov 2016, 17:02

Oh ok I now get your idea.
This is a nice idea which might be added. The only problem with it is how would an element behave if it's in the middle of 2 zones? :)
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Re: Repeating Texture on UV-Snap?

Post by JTK222 » 12 Nov 2016, 10:47

It might just choose the texture that would cover it most. I think that would safe enough work.
Or create a in between texture where the bottom of the texture is moved to the top.
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Re: Option: Repeating Texture on UV-Snap  [Solved]

Post by Sphax » 20 Jun 2017, 21:33

This is done in 2.6 I think
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