Bad texture UV when exporting entity for MC PE

Get help and support for using Cubik Studio.
Post Reply

Bad texture UV when exporting entity for MC PE

Post by Galingueur » 08 Mar 2018, 17:59

Hello,

I'm trying to adapt my mobs model from java to MC PE.
I export the different part of my mob with JS: Minecraft PE entity part model, then, I overwrite the mob texture with my own texture from the java version which includes all elements of my models (head, body, leg, ect...)

When I export a part (for example, the leg) the UV is reset to the 0,0 position, I always need to reset the UV value in the mobs.json file to fit with the texture.

Is there a way to export for MCPE keeping the all-in-one texture that i used for MC java ?

Also, which is the fastest method to export model for MCPE ?

Thx !

Galingueur_
x
User avatar
Galingueur
Early Adopter
Posts: 9
Joined: 02 Nov 2016, 19:58
Location: Paris

Return to “Help Centre”