Get help and support for using Cubik Studio.
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by Zorigami » 02 Nov 2016, 21:02
After working with the program a bit, I put together this list of bugs I've encountered and things I'd like to see added to Cubik Studio.
Feature requests:
- Importing png files as layers, for quick model creation (I would use this by far more than any other single feature in the program)
- Changeable 3D workspace BG color
- Arrow key movement in the UV mapping screen
- Copy/pasting between UV map direction windows
- Plain color (non-textured) element view for Up/West/South viewports (textured view blends in with image backgrounds)
- Text tooltips when you hover over buttons. It would make the program much easier to learn.
- Custom keybinds (and a shortcut for viewing element color)
- Separate grid sizes for 3D workspace and UV mapping. I've found myself switching grid sizes a good deal when working with models larger than 1 block
Bugs:
- Delete backgrounds doesn't work
- Clicking on the menu bar again doesn't close the menu you've opened
- Keyboard shortcuts sometimes don't work until you click in the view window
- Undo screws up element texture views
- Hide/show elements applies to all existing elements, not just what you have selected
- Avoid bleeding edges by modifying UV mapping doesn't seem to work correctly.
Example:

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Last edited by
Sphax on 19 Nov 2016, 20:57, edited 4 times in total.
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by Zorigami » 03 Nov 2016, 22:44
Another feature idea. It would be great if voxel spheres could be created with an intersection as the center, as opposed to a block. That way (especially when working with minecraft) you could create spheres with even number diameters.
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by Jimmy » 04 Nov 2016, 05:36
Adding onto this (since it'd make more sense than creating my own thread about this bug), I talked with Nullblox (I think he said Sphax would know who he is), and we believe the issue I've been talking about in the following thread is a bug. He said he didn't have the voxel -> element texture black-out bug that I have now, back in his alpha build. Here's the thread where I explain this problem:
viewtopic.php?f=3&t=72
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by Jimmy » 05 Nov 2016, 08:22
Another bug I found is that sometimes the X and Z axis are rotating in the same direction. An example of this is going to the Preview, Head settings, the X and Z are rotating the same direction
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by Sphax » 05 Nov 2016, 12:12
Jimmy wrote: 05 Nov 2016, 08:22
Another bug I found is that sometimes the X and Z axis are rotating in the same direction. An example of this is going to the Preview, Head settings, the X and Z are rotating the same direction
X and Z are not rotating in the same direction for me...
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by mrbysco » 05 Nov 2016, 12:38
My girlfriend found that if you go to preview of the GUI and select Vanilla Block preset the rotation Y is at 225. But when you manually move the slider it locks at 180
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by Sphax » 05 Nov 2016, 19:16
mrbysco wrote: 05 Nov 2016, 12:38
My girlfriend found that if you go to preview of the GUI and select Vanilla Block preset the rotation Y is at 225. But when you manually move the slider it locks at 180
sliders are limited to -180 +180 but you can put anything in input field
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by Jimmy » 05 Nov 2016, 19:51
Sphax wrote: 05 Nov 2016, 12:12
Jimmy wrote: 05 Nov 2016, 08:22
Another bug I found is that sometimes the X and Z axis are rotating in the same direction. An example of this is going to the Preview, Head settings, the X and Z are rotating the same direction
X and Z are not rotating in the same direction for me...
Hmmm, that's strange. It's working now. I think it happened after using ctrl + z in some fashion. I've noticed in some very particular situations, ctrl + z has some strange effects. I wish I could fully describe the whole situation so you could reproduce that problem yourself, but I can't exactly remember it. I'll document it next time it happens
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by Zorigami » 08 Nov 2016, 03:57
Added: "Hide/show elements applies to all existing elements, not just what you have selected"
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by Sphax » 08 Nov 2016, 12:01
Zorigami wrote: 08 Nov 2016, 03:57
Added: "Hide/show elements applies to all existing elements, not just what you have selected"
Already fixed for next update
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