Hello everyone! I'm writing to ask something, I haven't found an answer anywhere so I'm writing here hoping to find a solution.
My problem is that I did a 3D model in Blender and textured it, then I exported it as an obj to cubik and got everything right (The model exported how I wanted and with texture) My idea was to make it a schem to use it in Minecraft. I saw that you can set colors with the autolist thing so that when you export it, the texture matches the minecraft blocks to color. Here comes my problem, Cubik can't process the amount of colors my model has. It says that the limit is 256 and that my model has 36,000 colors. So my question is, can I convert the texture in cubik or anywhere so that it uses less color variants? So in general convert the 36,000 colors to just 256? Imagine making all red variations to one color, all blue to another, and so on.
I hope anyone knows, thanks for everything!