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by Profyle » 05 Nov 2016, 18:57
Often times, I run into a bug with Cubik Studio's UV mapping system. This bug makes it hard to UV, as it will make the selection box stay in its place (this after checking UV Snap to make proportions correct).
How to recreate (might be fuzzy at sometimes it happens, sometimes it won't):
- I took an OBJ file and converting it to voxels, cleaned up the model and converted it to Elements
- (The model is about 350 elements, quite big)
- Go to the UV mapping editor, click on the General tab and check UV Snap
- Go back to the UV tab and try to move any of the faces around
- This is where it messes up. Sometimes after moving it, copying the position will copy the ORIGINAL position it once was before you moved the selection around.
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Profyle
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by Sphax » 06 Nov 2016, 15:55
If you converted voxels to elements, you should never check "UV snap" option or all UV will be messed up when element(s) are moved.
UV snap is basically designed to calculate new UV to elements (with that option enabled) so their position corresponds to a position in texture as if the texture was a static cube on the middle zone. A bit hard to explain but try creating an element and move it around, you'll see that its UV is refreshed so the texture project is static.
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by Profyle » 06 Nov 2016, 16:01
Sphax wrote: 06 Nov 2016, 15:55
If you converted voxels to elements, you should never check "UV snap" option or all UV will be messed up when element(s) are moved.
UV snap is basically designed to calculate new UV to elements (with that option enabled) so their position corresponds to a position in texture as if the texture was a static cube on the middle zone. A bit hard to explain but try creating an element and move it around, you'll see that its UV is refreshed so the texture project is static.
What exactly do you mean when the element(s) are moved? I never really move around elements after converting from voxels to elements. Most of the time, I edit in Voxel since in Elements I can't resize, rotate, or even move around elements (weird, right?).
But this doesn't exactly answer my question, either. I check the UV Snap so I know how big the UV of the elements converted are supposed to be (as my texture png is quite detailed and I care about what color goes on each Element), and then move the UV selection around to another place to change the color for that element, thus making UV Snap become unchecked but I still keep the size of the UV selection; then the bug happens. Get what I mean?
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Profyle
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by Sphax » 06 Nov 2016, 16:06
Profyle wrote: 06 Nov 2016, 16:01I check the UV Snap so I know how big the UV of the elements converted are supposed to be (as my texture png is quite detailed and I care about what color goes on each Element), and then move the UV selection around to another place to change the color for that element, thus making UV Snap become unchecked but I still keep the size of the UV selection; then the bug happens. Get what I mean?
I don't understand... You don't have to check the UV Snap option...
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by Profyle » 06 Nov 2016, 16:08
Sphax wrote: 06 Nov 2016, 16:06
Profyle wrote: 06 Nov 2016, 16:01I check the UV Snap so I know how big the UV of the elements converted are supposed to be (as my texture png is quite detailed and I care about what color goes on each Element), and then move the UV selection around to another place to change the color for that element, thus making UV Snap become unchecked but I still keep the size of the UV selection; then the bug happens. Get what I mean?
I don't understand... You don't have to check the UV Snap option...
Then what is a more optimistic way?
And I still don't understand how this could be the problem with my bug, especially if I could check the box and then uncheck it so it won't "force snap" if that's where you're going with this.
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by Sphax » 06 Nov 2016, 16:19
I just try to fully understand the issue.
Maybe I just don't get what you describe there:
"This is where it messes up. Sometimes after moving it, copying the position will copy the ORIGINAL position it once was before you moved the selection around."
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by Profyle » 06 Nov 2016, 16:22
Sphax wrote: 06 Nov 2016, 16:19
I just try to fully understand the issue.
Maybe I just don't get what you describe there:
"This is where it messes up. Sometimes after moving it, copying the position will copy the ORIGINAL position it once was before you moved the selection around."
When I said that, I didn't mean the ELEMENT, I meant the UV map of the element.
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by Sphax » 06 Nov 2016, 16:25
and what do you mean by "original position"?
Maybe give screenshots or gif or video?
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by Profyle » 06 Nov 2016, 16:28
Sphax wrote: 06 Nov 2016, 16:25
and what do you mean by "original position"?
Maybe give screenshots or gif or video?
The original position of where the UV Snap placed the UV selection.
I can't currently replicate it guaranteed, so giving screenshots or a gif/video will take a lot of time and luck.
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