How to Apply/Use Textures...?  [Solved]

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Re: How to Apply/Use Textures...?

Post by Jimmy » 05 Nov 2016, 03:23

ExMrsDarn wrote: 05 Nov 2016, 02:54 Click the ... on the element material window. It will be listed there. Atlas is pretty much just a texture map
Unfortunately that didn't fix this problem. I think it's just a bug. From what I've heard, it didn't happen during alpha stages of Studio, so I think it's just something to be fixed when they manage to get to it
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Re: How to Apply/Use Textures...?

Post by AGearBeast » 05 Nov 2016, 06:37

never said it was a fix, just a alternative
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Re: How to Apply/Use Textures...?  [Solved]

Post by Jimmy » 05 Nov 2016, 07:03

For anyone that encounters this, I've found a work around. Build with voxels, then paint over them (just choosing a color while you place the voxel isn't enough), then convert to elements, save the "voxel_pallette" as a png, delete that layer in the Elements Manager, load that new png into the "texture" slot, then ctrl + a on all elements to select them, and lastly right click on "texture" in Element Manager -> apply to selection
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Re: How to Apply/Use Textures...?

Post by RootPC » 05 Nov 2016, 18:11

The issue I see with that workaround is... well if you have a multi-textured model, it won't work as when you select all, you select all the elements, and I can't seem to find a way to bulk select. I really hope this issue gets fixed ASAP, otherwise I'll have to select every element and apply each texture separately, which for big detailed converted models is basically not an option.
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Re: How to Apply/Use Textures...?

Post by Sphax » 05 Nov 2016, 18:29

Do you have a step by step to reproduce the issue all the time from fresh Cubik Studio launch? I can't reproduce for the moment...
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Re: How to Apply/Use Textures...?

Post by RootPC » 05 Nov 2016, 18:48

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Re: How to Apply/Use Textures...?

Post by Sphax » 05 Nov 2016, 21:47

Thanks a lot for the video, I understand now and will investigate to fix it ;)
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Re: How to Apply/Use Textures...?

Post by patcotts » 06 Nov 2016, 08:03

I see that they are already looking into fixing this, but I am having the issue as well. After I convert to elements, the texture I had done is lost. I'm just wondering though, is this a bug? Was it supposed to convert the textures as well? All I know is that modeling in my preferred voxel style would make my life easier. Thought so much if I have to figure out a new way to texture them.
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Re: How to Apply/Use Textures...?

Post by Sphax » 06 Nov 2016, 16:03

Jimmy wrote: 03 Nov 2016, 19:17
Sphax wrote: 03 Nov 2016, 07:42 Maybe post a screenshot of your model in voxels and a screenshot of the model after conversion to elements?
Alrighty. So the colored is when it's in "voxel mode". The blacked out is when I convert it to elements.
This issue is fixed for next update. ;)
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Re: How to Apply/Use Textures...?

Post by DarkHeroz » 08 Nov 2016, 15:22

Hope this get fixed soon, i just make my first model in Cubik Studio and i run into this problem, unlucky for me it's very detail and used a lot of color.
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