Saved .cubik doesn't retain texture when converted to elements  [Solved]

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Saved .cubik doesn't retain texture when converted to elements

Post by RootPC » 05 Nov 2016, 22:15

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Re: Saved .cubik doesn't retain texture when converted to elements

Post by Rob » 05 Nov 2016, 23:28

select all elements and apply loaded texture again?
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by RootPC » 05 Nov 2016, 23:35

Rob wrote: 05 Nov 2016, 23:28 select all elements and apply loaded texture again?
Problem is, is that there is no loaded texture from my end. Basically my process is:

Load OBJ with textures provided, convert to voxels (that's the point where I saved the dragon), save to .cubik, load saved .cubik, convert to elements (which is where the texture goes black).

Also, if I do it the way you suggest, I will have applied one texture to the whole dragon, when I have multiple textures for specific areas of the dragon (detailed)
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by Profyle » 05 Nov 2016, 23:44

RootPC wrote: 05 Nov 2016, 23:35
Rob wrote: 05 Nov 2016, 23:28 select all elements and apply loaded texture again?
Problem is, is that there is no loaded texture from my end. Basically my process is:

Load OBJ with textures provided, convert to voxels (that's the point where I saved the dragon), save to .cubik, load saved .cubik, convert to elements (which is where the texture goes black).

Also, if I do it the way you suggest, I will have applied one texture to the whole dragon, when I have multiple textures for specific areas of the dragon (detailed)
At the moment, all I can suggest for you is to make those multiple textures fit into one big texture.
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by Rob » 05 Nov 2016, 23:46

multiple texture aren't supported yet i believe... so yeh try 1 big texture...
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by RootPC » 06 Nov 2016, 00:32

Normally if you convert OBJ to voxels to elements straight away, it'll save the textures in one png and there'll be only the one bug posted in another thread, but from .cubik to elements it breaks before saving the textures and makes the png black :/
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by Sphax » 06 Nov 2016, 10:28

This is a bug. Loaded .cubik format do not load color palette properly and so converting to elements just bring black texture atlas. This will be fixed in next update.
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Re: Saved .cubik doesn't retain texture when converted to elements  [Solved]

Post by Sphax » 06 Nov 2016, 15:37

Fixed in next update ;)
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by thedestruc7i0n » 06 Nov 2016, 18:00

Can't wait for this bug to get fixed... Been bothering me for a while...
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Re: Saved .cubik doesn't retain texture when converted to elements

Post by GlobbyLikesSlime » 08 Nov 2016, 03:35

Noob question, but has the update come out yet because I absolutely hate this bug.
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