Issues with Cubik as an Art Tool...

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Issues with Cubik as an Art Tool...

Post by Ecu » 01 Nov 2016, 22:13

Couldn't figure out where I should post this, but I wanted to leave some suggestions for Cubik Studio. These suggestions are based on my initial experience with the tool, so if I'm missing something, let me know.

I got my hands on the tool and to be completely honest, it isn't quite what I had hoped. While I feel the tool has solid potential specifically as a Minecraft art tool, I think it's usefulness for use outside of Minecraft is currently very limited. One of the main issues that I have currently is that voxel modeling is a separate mode from element modeling. This is very limiting, as in many cases when working with voxel art, you want to have partitioned models (such as a head, body, hands, feet) and Cubik Studio doesn't seem to allow you to do that without essentially creating a bunch of individual models.

This issue is compounded further by their being no grouping of elements under a single name and/or folder, allowing them to be moved, rotated, scaled, etc. as a single element. This means that even if you do create a voxel part as a separate model, it is really frustrating to position all the parts correctly as part of the whole.

I think the tool is quite promising as a Minecraft art tool, however, I think some of these shortcomings will even affect it there. I think we need to be able to have complex models (which would be models that are essentially multiple files in MC) to allow for grouping. We need voxels to be treated the same as elements within the editor and only converted when needed to export (or when specifically desired).

P.S. - I think I found a few bugs as well. When converting from voxels to elements, the colors are altered. In addition, it seems like elements can only be rotated on a single axis at once? Attempting to rotate a cube via two axis did not seem to function (specifically the CTRL rotation).
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Ecu
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Re: Issues with Cubik as an Art Tool...

Post by Sphax » 01 Nov 2016, 23:00

Ecu wrote: 01 Nov 2016, 22:13 One of the main issues that I have currently is that voxel modeling is a separate mode from element modeling. This is very limiting, as in many cases when working with voxel art, you want to have partitioned models (such as a head, body, hands, feet) and Cubik Studio doesn't seem to allow you to do that without essentially creating a bunch of individual models.
Handling multiple voxels chunks is planned but not implemented yet.
Ecu wrote: 01 Nov 2016, 22:13 no grouping of elements under a single name and/or folder
Groups of elements are on the todolist and should be one of the first new big features in upcoming updates
Ecu wrote: 01 Nov 2016, 22:13complex models (which would be models that are essentially multiple files in MC) to allow for grouping. We need voxels to be treated the same as elements within the editor and only converted when needed to export (or when specifically desired).
This is interesting and will be studied
Ecu wrote: 01 Nov 2016, 22:13When converting from voxels to elements, the colors are altered.
I don't think that's the case. Colors may look to be altered a bit on screen in some camera angles but that's not the case on model itself.
Ecu wrote: 01 Nov 2016, 22:13In addition, it seems like elements can only be rotated on a single axis at once? Attempting to rotate a cube via two axis did not seem to function (specifically the CTRL rotation).
This is actually a limit of Minecraft and it will be removed in Cubik for models that are not designed to be exported to Minecraft (in upcoming updates).

Thanks for your feedback. I hope Cubik will let you create cool things and will please you with the potential it already has and the future updates it will get. ;)
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Re: Issues with Cubik as an Art Tool...

Post by Ecu » 01 Nov 2016, 23:42

Sphax wrote: 01 Nov 2016, 23:00
Ecu wrote: 01 Nov 2016, 22:13When converting from voxels to elements, the colors are altered.
I don't think that's the case. Colors may look to be altered a bit on screen in some camera angles but that's not the case on model itself.
Before Conversion...
https://www.dropbox.com/s/j0fhkiwlkg5qn ... 2.png?dl=0

After Conversion...
https://www.dropbox.com/s/lhf2rntgoy6w1 ... 2.png?dl=0

Sorry for so many edits. Was trying to get images working correctly in the post, settled on links. This is an example of what happens when I convert a voxel model to elements. I was able to replicate this multiple times. I make a voxel model with 16 resolution and a floor, use rectangle to draw some colored sections and then convert it to elements and the colors go all odd as shown.
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Re: Issues with Cubik as an Art Tool...

Post by Sphax » 01 Nov 2016, 23:51

This is due to colored elements option (activated by default).
You can disable/enable that in Tools > Preferences > Display > Elements color ;)

This option is useful to ease differentiation of elements visually.
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