I am making a resource pack with models for thermal mods, but every model exported by cubik will need a manual tweak that adds mod prefix for every textures.
I suggest to add a "Forge mod mode" that make imported textures' path contains its modid for example "thermalfoundation:" for Thermal Foundation.
The modid can either be get automatically or edited manually.
Forge mod mode for textures
- Blue_Beaker
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