I want cubik studio to support MCPE better

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I want cubik studio to support MCPE better

Post by qqq5715715 » 26 Aug 2018, 14:35

Now cubikstudio has a lot of problems making MCPE models。
for example :
If you rotate the cube, the texture is going to be wrong.
To convert obj model to MCPE if >X16 resolution is wrong.
Preview is not supported.
The texture keeps going wrong.
The texture is always going to go wrong when you make a nice and big model.
....................................
ok,I want cubik studio to support MCPE better,MCPE is more marketable than Java now.
:cubik: :fear: :kiss:
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Re: I want cubik studio to support MCPE better

Post by qqq5715715 » 26 Aug 2018, 15:09

Image error

Image in cubik studio
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Re: I want cubik studio to support MCPE better

Post by qqq5715715 » 26 Aug 2018, 15:23

The accuracy is equal to 16x at the time of transformation is correct

obj to mcpe only mcpe
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Re: I want cubik studio to support MCPE better

Post by qqq5715715 » 26 Aug 2018, 15:37

Image 16X good running 32XERROR 64XERROR 128XERROR
Image in cubik studio



on the side some mobs in mobs.json import into cubik studio Will be disordered for example wolf


sorry my English is not very well .
:(
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Re: I want cubik studio to support MCPE better

Post by qqq5715715 » 02 Sep 2018, 02:00

hello,Anybady out there..
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Re: I want cubik studio to support MCPE better

Post by SuperMaXAleX » 02 Sep 2018, 15:59

It's really simple : all cubes which has their y < 1 will be completely broken. It's MCPE itself who does this.
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Re: I want cubik studio to support MCPE better

Post by qqq5715715 » 06 Sep 2018, 09:01

Image
A picture is enough

This was done by a developer of netease in China

This is a very detailed model far beyond mine

and
Any cube that has a rotation Angle cannot be exported or it will go wrong (for mcpe)
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