Hey!
Im trying to create a model for a helmet.
Its working fine inside cubik, with the preview and all. But when i export to java, the rotation point on each element gets completely skewed off.
For example, when i set the element to be at 0,0,0, it ends up at -8,24,-8 when i export to java. This causes the model to be waaaayyy offset.
Are there any reason why this happens? And do we have a fix?
Im wondering whats going on in the math that converts the models' position from cubik to mineacraft. Why is the Y valuie 24? Where does that number come from?
Exporting to java, setRotationPoint is completely broken?
Re: Exporting to java, setRotationPoint is completely broken?
I have the same problem. i send a PM but i didn't had any answers.... :C if i export to .Obj is also broken in some points but i can use another program like blender for fix it. and export it again. But with Armors i can't do it with .obj i need it in .java but the exporter it's not working fine D: allways the scale it's fck up and some blocks disapear.
please Some supporter answers us. I LOVE cubik for do models. if this is fixed it's a so nice program...only the .java exporter D:
please Some supporter answers us. I LOVE cubik for do models. if this is fixed it's a so nice program...only the .java exporter D:
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Re: Exporting to java, setRotationPoint is completely broken?
Bump.
This error really is breaking the whole program.. It should be an easy fix, right?
This error really is breaking the whole program.. It should be an easy fix, right?
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