Made Cloud's Buster sword for a MC texture pack
Cloud Buster Sword
- OmicronGuy
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- Posts: 9
- Joined: 29 Aug 2017, 18:51
- Likes: 1 x
Re: Cloud Buster Sword
While it's kind of good looking, it's a terrible model.
https://puu.sh/As9kn.png
This shouldn't look like this, in no case! (way to much vertices and triangles!)
That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly.
Edit: At least the Wireframe should never look like this when the model is for MC.
https://puu.sh/As9kn.png
This shouldn't look like this, in no case! (way to much vertices and triangles!)
That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly.
Edit: At least the Wireframe should never look like this when the model is for MC.
0 x
Re: Cloud Buster Sword
Well then show us how its done because i cant findt anything about it onlyJTK222 wrote: 24 May 2018, 16:17 While it's kind of good looking, it's a terrible model.
https://puu.sh/As9kn.png
This shouldn't look like this, in no case! (way to much vertices and triangles!)
That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly.
Edit: At least the Wireframe should never look like this when the model is for MC.
0 x
- OmicronGuy
- Supporter
- Posts: 9
- Joined: 29 Aug 2017, 18:51
- Likes: 1 x
Re: Cloud Buster Sword
When you "convert to elements" chose "1+ elements per color (pallet)" or "1+ elements per surface (atlas) and it'll try to group the voxels together into fewer elements resulting in fewer vertices. I think I got that right, I only just download this today but that seems like it's the goal. you can model with elements too and be even more efficient but it's really hard to explain the mindset of building with fewest faces/verts without coming from a modeling background like blender and trying to lower model complexities without making them ugly
1 x
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