Support For Item Damage Variants In Minecraft

Post ideas to make Cubik Studio even better.
Post Reply

Support For Item Damage Variants In Minecraft

Post by Implodingllama » 24 Feb 2018, 00:44

It would be nice if you could have the ability to have different models for item damage variants inside the program instead of having to find out how to put them in the .json file manually. Did that make sense?

e.g :
A bow has a durability of 384 therefor the model is, say "model A"
When you shoot the bow enough and the durability has gone down to 300 the model then changes to "model B"

You can keep shooting the bow and the durability will go down and the model will change with it.
This would be really helpful for people who make maps.

Thanks :)
x
User avatar
Implodingllama
Supporter
Posts: 4
Joined: 28 Jul 2017, 09:10

Re: Support For Item Damage Variants In Minecraft

Post by OmicronGuy » 22 May 2018, 06:51

This is supported by optifine if you use a .properties document.

type=item
items=(the item you want)
model=path to your .json model
damage=<damage values 0-65535>

You have to do this for each texture.
You can find the full optifine doc over here: https://github.com/sp614x/optifine/blob ... properties

Also here are a couple videos if you want to start using CIT

https://www.youtube.com/watch?v=dATcbcO ... l=UncleJam

This is for 2D textures but just change "texture" to "model" and make sure to path your model correctly

Hope this helped :D
x
User avatar
OmicronGuy
Supporter
Posts: 9
Joined: 29 Aug 2017, 18:51

Re: Support For Item Damage Variants In Minecraft

Post by JTK222 » 22 May 2018, 13:46

Why does Optifine need to make a feature that already exists within Vanilla? *shaking head*
The suggestion is to add support for it to Cubik, not to make it manually.
x
User avatar
JTK222
Supporter
Posts: 51
Joined: 02 Nov 2016, 08:35

Re: Support For Item Damage Variants In Minecraft

Post by HanFox » 22 May 2018, 14:07

Optifine's CIT is extending the vanilla model system. It allows you to rename an item and have access to a model based on that name, etc. with lots of particular extras (damage value, enchantment type, etc.).

It's not just rehashing a vanilla feature.

It'd be nice if Cubik could support both vanilla damage values and everything CIT has to offer really, but mentioning Optifine in this thread is a bit off topic considering it's a Suggestion to add a specific feature, not asking how to do something.
x
Create your own thread for purchase/activation/key issues.

Please don't Private Message admins without prior permission. Your message may be missed.

Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
HanFox
Web Admin
Posts: 1139
Joined: 16 Apr 2012, 00:46

Post Reply

Return to “Suggestions”