Improving exporting of Java files for minecraft - 2

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Improving exporting of Java files for minecraft - 2

Post by ZDoctor » 01 May 2018, 20:00

1) e1.mirror should be set before the box is added, otherwise, it would have no effect.
2) Get rid of the setRotation(e1, 0F, 0F, 0F); after element. You can leave the method.
3) Add a new line after every element is written to the file.
4) Get rid of the e1_ prefix. I know that is what someone else mentioned in another post. I'm a Java programmer, I have a little understanding of c++, but I would just have it output the string the user named the element, or substring the e#_.
5) Change the class name of CubikModel to the name of the java file we create.
6) If you can implement a way where we could edit the format, perhaps an editable text format with strings that stand in for objects like {e_name}, {e_classname}, etc where we could either change the placement or order or hard program bits to add to the file.
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Re: Improving exporting of Java files for minecraft - 2

Post by ZDoctor » 01 May 2018, 20:06

7) Make it so entities will auto wrap the textures around the cubes. Perhaps make that a default option.
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