Bones for MC Bedrock Entities  [Solved]

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Bones for MC Bedrock Entities

Post by Elsweyr » 17 Apr 2018, 01:51

Is there a way to define a group/bone that elements can be placed in? My only option currently is to make a model in Cubik, export it, and open it in BlockBench to define the bones.

And does Cubik support importing/opening Bedrock Entity files? It seems to say they are invalid.
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Last edited by Elsweyr on 19 Apr 2018, 17:33, edited 2 times in total.
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Re: Bones for MC Bedrock Entities  [Solved]

Post by Sphax » 18 Apr 2018, 15:30

You can't create groups for the moment but that's on the todolist and should happen on 2.10.

Cubik can import and export Bedrock Entities. You have to rename .json extension of the file (skins or mobs) to .mcpe so Cubik recognize the formaton import.
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