Canvas Space Size Editing  [Solved]

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Canvas Space Size Editing

Post by CubeModel9000 » 02 Jan 2018, 23:54

A option to allow for increasing the grid size in the program (with a warning that Minecraft compatibility might or won't work) intended for use in game engines where there is no limit like with the option to allow all rotation degrees which is already implemented which breaks the Minecraft design.

Found another post asking for this:
viewtopic.php?f=10&t=1211&p=4430&hilit=grid#p4430

Atm I'm building the model smaller than it actually is with the intent of using a bigger texture but it could get tricky or impossible to add in the required details depending on how large I might wan't to make some models so I think it would be a great feature to add in, under with the grid option view sizes.
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Re: Canvas Space Size Editing

Post by CubeModel9000 » 03 Jan 2018, 00:03

Location: Grid Settings in "Views" tab
Option name: Grid Space
Option type: Position (grid origin, for example place the grid so there is a line running down the middle between the blocks), Cube Width (9x9 is default, can put custom numbers), Pixels in cube (16x16 is default can put in custom power of 2 numbers up to even 4k or 8k maybe), Cube height (9x9 is default? (changes both space above and below grid))

Action when edited:
Edited: Grid can be made to be bigger and off-centred as the user wishes.
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Re: Canvas Space Size Editing  [Solved]

Post by Sphax » 13 Feb 2018, 07:34

You can set the grid to "Large" in 2.9 (which is nearly infinite grid).
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