so Cubik is converting my models to pngs and coming up with an error that says, Your model uses 2 unsaved textures.
To proceed, Cubik studio exported them as PNGs besude JSON.
Move all PNGs in your ResourcePack and update the JSON if necessary.
If you get purple and black colors on your model in game, verify in JSON that each texture path exists.
I moved the png to my resource pack folder, but now what do i do?!?!?!
please help
Cubik converting my models to pngs not jsons
- SocialtheLlama
- Supporter
- Posts: 3
- Joined: 05 Aug 2017, 00:06
Re: Cubik converting my models to pngs not jsons
That message pops up to explain you several things (looks like even when warning messages are talkative, nobody understand them):
1) Your model has unsaved textures (= textures generated inside Cubik and never saved/loaded from HDD)
2) Because of generated textures, the generated model will probably point to wrong texture path (knowing Cubik can't know where you'll put those generated textures)
3) Cubik think it's better to save on HDD the generated textures beside the exported JSON so you don't lose data if you close Cubik without saving your work
What you should do is:
1) Put JSON and PNGs in right folders in your RP
2) verify that paths to textures in JSON file are existing!
1) Your model has unsaved textures (= textures generated inside Cubik and never saved/loaded from HDD)
2) Because of generated textures, the generated model will probably point to wrong texture path (knowing Cubik can't know where you'll put those generated textures)
3) Cubik think it's better to save on HDD the generated textures beside the exported JSON so you don't lose data if you close Cubik without saving your work
What you should do is:
1) Put JSON and PNGs in right folders in your RP
2) verify that paths to textures in JSON file are existing!
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