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by PixelCube » 09 Dec 2017, 10:06
BDCRAFT CUBIK STUDIO OBJ EXPORT ---> UNREAL ENGINE 4
Hello community,
I have quite an annoying problem with either Cubik Studio or UE4. The problem is that if I export my voxel model in Cubik and import it to Unreal Engine, some of the models have problems with lighting and some don't. (As seen in the screenshot)
Help would be appreciated because I don't know what to do.
~ Pixel
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PixelCube
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Post
by PixelCube » 09 Dec 2017, 18:59
So I just discovered that some of my Meshes got exportet WITH a lighting UV map but some don't have one. Is there any way to tell if it will be saved with it?
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PixelCube
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