Making a skin

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Making a skin

Post by tobiasfranken » 26 Aug 2017, 09:32

Hello guys,

First of all I am new to moddeling so sorry if i make/made noob mistakes. :p
I tried to make a model of my skin. In the future I want to animate the skin or attach parts to an armor stand. (no idea if it is possible XD)
But yesterday I tried to make the model, first I used the mesh and then I made it out of elements. I searched on the internet for the length of the body. That was all fine.
So now I have the body without the textures. I saw someone on YouTube who also made a tiny model of himself with his own skin. So when I loaded my skin texture, it went wrong and my head was all over my body.

My question is: How can you import your skin with textueres in Cubik Studio?
What did I do wrong?
I thought by myself that I maybe had to remake the texture with Gimp to make it fit better.

Can someone help me?
Thanks!
This is not my first model I already made some stuff but this is the first time I don't really know what to do...
(sorry for my bad English, I am a Dutch student and often make mistakes :( )

^Tobias Franken
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Last edited by tobiasfranken on 07 Oct 2017, 10:27, edited 1 time in total.
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tobiasfranken
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Re: Making a skin

Post by Sphax » 04 Sep 2017, 17:40

You can edit uv mapping (coordinates of texture on faces) by going in element properties (element edit-mode)
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Re: Making a skin

Post by Enely3D » 07 Sep 2017, 19:15

Bonjour ! J'ai le même soucis je fais désormais des modèles pôur mes skins mais j'ai toujours un soucis avec la texture je choisis pourtant l'emplacement à utilisé mais rien y fait une fois en jeux c'est tout casser :/
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