Have you changed anything inside the renderer Class?
Edit: The rotation point has to be relative to the cube positions @Sphax
Export as Java [Solved]
- Geekpower14
- Early Adopter
- Posts: 2
- Joined: 22 Feb 2015, 14:22
Re: Export as Java
You can fix it by substracting the model position from the rotationPosition for each element. And fix the rotation by adding GL11.glRotatef(1f,0f,0f, 180F); before the render call inside your renderer.
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