Right hand 1st preview screen is cut short [Solved]
Right hand 1st preview screen is cut short
Hello! i have noticed this for a while but was always to lazy to make a post on it, http://imgur.com/a/Xf5dZ so this is a picture of how it looks in game compared to the preview menu, as you can see the screen is cut off and in game it does look differently because of the space that was taken off
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- CptJackSwagg3r
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Re: Right hand 1st preview screen is cut short
To compare both, you must use exact same ratio and FOV
1st person view is nearly impossible to be more accurate because ratio and FOV can vary for all players client
1st person view is nearly impossible to be more accurate because ratio and FOV can vary for all players client
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Re: Right hand 1st preview screen is cut short
would it be to much trouble to allow someone to set their screen resolution size in cubik studio such as 1920x1080 ?, i've tested it out and the FOV doesn't seem to matter whether its on quake pro(max fov) or normal. but a player screen resolution changes it a bunch
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- CptJackSwagg3r
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Re: Right hand 1st preview screen is cut short
Cubik preview is already set to respect 1920x1080 ratio
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Re: Right hand 1st preview screen is cut short
it shouldn't be cutting off the screen than right? tested out different FOV settings and they didnt seem to change anything
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- CptJackSwagg3r
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Re: Right hand 1st preview screen is cut short
Post screenshots to compare and a model which looks wrong in 1st person view when in Cubik vs when in game
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- CptJackSwagg3r
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Re: Right hand 1st preview screen is cut short [Solved]
Very few differences between 1st and 3rd screenshots...
The second screenshot is not 1920x1080 but something like 1920x1040 because of titlebar and taskbar
The second screenshot is not 1920x1080 but something like 1920x1040 because of titlebar and taskbar
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Re: Right hand 1st preview screen is cut short
yea, didnt realize it had to be in full screen, but does anyone use full screen?
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- CptJackSwagg3r
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