Hello, for a while now I've been trying to figure out they did this. I know that they have been using cubik studio to get this done and i left the JSON file below along with the texture they used for that particular rarity. I 1000% know that this isn't a case were they created images for each rarity to each weapon because i saw no such thing in the resource pack but i did find their json files and the texture that fits the one on the screen. So basically im just trying to figure out how they got this rarity texture behind the gun texture in the gui. also if you would like to see their texture pack with your own eyes to try to figure out how they did this you can download it here https://havocmc.net/tmd/ (just scroll down the page a bit)
1 bit that might help, the person who made this said to me when i asked him how he did it " The overlays, or in this case technically underlays, for the cases are technically the gray pane you see above the guns, if you can understand what I mean" not sure what it means tho
trying to figure out how to add rarity overlay like this server does [Solved]
trying to figure out how to add rarity overlay like this server does
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- CptJackSwagg3r
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Re: trying to figure out how to add rarity overlay like this server does [Solved]
It looks like they have used an item which support tinted overlays so they just have to apply a grey texture to a plane and then tint it via a custom server.
In the 3D model, it could be a specific item model (container) with the plane and a parent to another model (content).
In the 3D model, it could be a specific item model (container) with the plane and a parent to another model (content).
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Re: trying to figure out how to add rarity overlay like this server does
thank you for this! ill ask zach if he could replicate this , honestly this seems way above my skill level/knowledgeSphax wrote: 31 Jul 2017, 13:10 It looks like they have used an item which support tinted overlays so they just have to apply a grey texture to a plane and then tint it via a custom server.
In the 3D model, it could be a specific item model (container) with the plane and a parent to another model (content).
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- CptJackSwagg3r
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