Modelling and texturing technique?  [Solved]

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Modelling and texturing technique?

Post by FantomWolfGaming » 16 Jul 2017, 09:12

Hey,
I found this resource pack online with really cool item models:
Image
and i was wondering how are these are models made? Are there any techniques?
Best Regards
~FantomWolfGaming
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FantomWolfGaming
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Re: Modelling and texturing technique?

Post by Sphax » 16 Jul 2017, 14:09

They looks like made with Cubik Studio and voxel tools
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Re: Modelling and texturing technique?

Post by FantomWolfGaming » 16 Jul 2017, 15:10

Thanks! but also how do the texture fit? I can't quite understand it for example heres the texture for the golden desert eagle (bottom right corner):
Image
Do you think the texture is done with photo editing programs
or just with cubik studio's paint on voxels tool?
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Re: Modelling and texturing technique?  [Solved]

Post by Sphax » 17 Jul 2017, 15:12

That looks like a texture atlas, similar to the one Cubik generate when you convert voxels to elements
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Re: Modelling and texturing technique?

Post by FantomWolfGaming » 27 Jul 2017, 09:15

Ok thanks!
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