So like the title says i made a cool looking robotic parrot but theres one problem i found out where to put the texture but i didnt find a place to put the .java file at. Anybody know where it goes? The First Picture Is What The Model Looks Like. The Second Picture Is The Texture Inside Minecraft...
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)
A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)
0 x
Hello I am Miner I'm a Modeler...not the best but not the worst....I'm will I to answer the questions that I've ask d myself before so no one goes through the stress...
Re: A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)
.java is for Minecraft Java Mods.
The export is not tested and requires development knowledge.
You can also export to .jpm which is a format used by Optifine to redefine entity bones.
For MCPE, you'll need to export to ".js" which will contain code to copy/paste in Mobs.json to redefine entity bones.
The export is not tested and requires development knowledge.
You can also export to .jpm which is a format used by Optifine to redefine entity bones.
For MCPE, you'll need to export to ".js" which will contain code to copy/paste in Mobs.json to redefine entity bones.
0 x
Re: A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)
But I looked at the optifine JPM document and i learned about the "bones" of everyting but how do i actually succesfuly use the JPM i youtubed this and i found no results for my question in english..
0 x
Hello I am Miner I'm a Modeler...not the best but not the worst....I'm will I to answer the questions that I've ask d myself before so no one goes through the stress...
3 posts
• Page 1 of 1