A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)

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A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)

Post by MinerYT » 25 Jun 2017, 19:56

So like the title says i made a cool looking robotic parrot but theres one problem i found out where to put the texture but i didnt find a place to put the .java file at. Anybody know where it goes? The First Picture Is What The Model Looks Like. The Second Picture Is The Texture Inside Minecraft...

https://cdn.discordapp.com/attachments/ ... nknown.png

https://cdn.discordapp.com/attachments/ ... nknown.png
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Hello I am Miner I'm a Modeler...not the best but not the worst....I'm will I to answer the questions that I've ask d myself before so no one goes through the stress...
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Re: A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)

Post by Sphax » 26 Jun 2017, 09:22

.java is for Minecraft Java Mods.
The export is not tested and requires development knowledge.

You can also export to .jpm which is a format used by Optifine to redefine entity bones.

For MCPE, you'll need to export to ".js" which will contain code to copy/paste in Mobs.json to redefine entity bones.
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Re: A BIG Problem For A SMALL Parrot (HowDoIUseOptifineJPM with Resourcepacks)

Post by MinerYT » 26 Jun 2017, 13:52

But I looked at the optifine JPM document and i learned about the "bones" of everyting but how do i actually succesfuly use the JPM i youtubed this and i found no results for my question in english..
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Hello I am Miner I'm a Modeler...not the best but not the worst....I'm will I to answer the questions that I've ask d myself before so no one goes through the stress...
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MinerYT
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