Version 2.7 contains ton of new things, including some which were asked for a long time!
Using Cubik Studio will be a lot easier thanks to the camera flip (right click on label), faster with its new torus primitive (Mesh edit-mode), accurate with improved voxelization, handy with the new edit button to modify a texture in your favorite picture editor, customizable with the new dark skin and so much more powerful with the 2 new exporters ("MCPE" and "JAVA Mod" formats to model entities)...
New features and improvements:
- Better detection if imported model is block or item and default to block if type is unknown
- Better texture shortcut support in Elements Material
- Default name of element is now "Box"
- New function to automatically sort transparent elements (avoid weird renders in game with transparency)
- Added "Edit texture..." menu in Elements Material list popup
- New button in UV Mapping editor to edit texture in external editor
- New option in Preferences to select Texture Editor executable
- New paint tool "Brush square"
- Added "L" and "R" labels to selected colors in palette
- Custom palette picture is now limited to 16x32 colors
- Bounding box visible on primitives when selected
- New Torus primitive for Mesh edit-mode
- New voxel tool to "select" group of voxels by wrapping automatically blueprint around
- New voxel tool "Shell" which adds voxels all around group of collateral voxels
- Voxel tools are now using right color when right clicking
- Added angle parameter to arms and head in Display settings to modify rotation of arms and head in 3rd person view
- Removed character preview animation
- New option for PNG importer to import picture as a sprite (billboard mesh which can then be voxelized)
- Implemented MCPE Entity Exporter
- New "Dark UI" can be selected in preferences
- Right clicking on a view label will reverse the point of view (Up > Down, West > East, South > North)
- New "Rainbow UI" or maybe not...
- Added new options in Model properties for Minecraft Entity type
- Implemented JAVA Exporter
- Added Ctrl+D to deselect
- Added Ctrl+Shift+I to inverse selection
- New select by name command (now usable with F3)
- Improved rename command for elements and meshes
- Change F1, F2, F3 keybinds (cubik forum, rename, select by name)
- Better File selector dialog extension filter
- Added x86 or x64 in About Box
- Error message when no element in model for MCPC JSON, MCPE JSON, Optifine JPM, MC Mod JAVA format exporters
- Added and modified several tooltips for better explanation
- Despite some things added some covfefe
- Fixed bug with bleeding fill inside mesh during voxelization
- Fixed bug with large or high texture in Textures UV editor (too large horizontal scrollbar or too short vertical scrollbar)
- Fixed old bug which prevented the UV to be refreshed when UV editor was opened for the first time
- Fixed unique ID for elements in JPM Exporter
- Fixed bug to convert voxel colors to texture atlas (voxel color alpha is not used anymore for texture atlas)
- Fixed bug with JSON exporter when last element is hidden and hidden elements are ignored
- Fixed bug with comma in JSON exporter
- Fixed bug with Meshes list not cleared after voxelization
- Fixed potential bugs due to not invariant culture
- Fixed bug when Emptying texture
- Fixed bug with default save texture path
- Fixed bug with offset of dropdown list on Hidpi screens
- Fixed bug with cross button in filter input field which did not work if filter was not validated
- Fixed bug which was minimizing views when 3D view was maximized and edit-mode was changed
- Fixed bug with button "Resize mesh to fit middle zone" which was setting origin to wrong coordinates
- Fixed loading custom palette with alpha
- Fixed covfefe as well