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by Xlis1 » 31 May 2017, 08:21
I have a model that im planing on animating using the method described in the first part of this video (
https://www.youtube.com/watch?v=9EXrHIB ... RW&index=8) however i cant get my UV maps right as the second and third animation textures are down below the UV map windows view. Is there a scroll bar im missing or something to reach down there? or is it just broken? (i noticed a horizontal scroll bar for wide textures but there doesn't seem to be a vertical one

my texture is 3x36)
EDIT: it appears to be because your program assumes the width is the same as the height, to fix this just dont reuse the width variable to set the scrollbar length.
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Xlis1
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Post
by Sphax » 01 Jun 2017, 14:02
I reproduced the bug. It should be fixed in 2.7
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Sphax
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