Something is really puzzling me though. If I choose the same color for an element, voxel and mesh, the mesh will always have a different color to the other two, even on the same face.
Here's a picture to illustrate this:

Also, while it seems really simple to adjust the pixel size on an Element's texture, how does one would resize pixels size of a mesh's texture? Seems like the only option is tiny and there's no UV editor for meshes.
Since I won't be using this for Minecraft I would love to keep the Element and mesh interactions as seamless as possible
And finally is there a way to make the rotation more "snappy" as in adjusting the increments of the rotation to hit very key angles ( 45, 90, 180 etc ). The precise rotation is useful but for workflow, I would like it to be customizable.
Thank you!