Odd Modeling Errors In-Game (Minecraft) [Solved]
Odd Modeling Errors In-Game (Minecraft)
So, I keep having this odd issue with my models in-game. When previewing them in the creator, they look just fine. But once I try to use them in-game, I keep seeing THROUGH the layers of the model. It's noticeable in first-person mode, but when in third-person it's absolutely ridiculous. I attached a screenshot so you can kind of see what's going on. Anyone know how I can fix it?
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- daft_inquisitor
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Re: Odd Modeling Errors In-Game (Minecraft)
Which model are we looking at here? The roof or those things near the camera? No one but you knows what your models are meant to look like if you don't make it clear.
As a general pointer though, you should check over all your culling options and make sure they're set correctly for each element.
As a general pointer though, you should check over all your culling options and make sure they're set correctly for each element.
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Re: Odd Modeling Errors In-Game (Minecraft)
The ones near the camera. They're supposed to have a solid back, but you can see right through it to all the layers of the image.
Also, i don't really understand how culling is supposed to work, so it might be that. I'll read up a little bit about that, at least it's something for me to look into.
Also, i don't really understand how culling is supposed to work, so it might be that. I'll read up a little bit about that, at least it's something for me to look into.
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- daft_inquisitor
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Re: Odd Modeling Errors In-Game (Minecraft)
Okay, so trying to modify culling settings didn't help at all. Here, I've attached two screenshots as a comparison. The first-person screenshot shows the front of the model properly. However, going into third-person, you can clearly see the issue I'm having. The front/top of the model seem to go transparent on themselves, and it creates a really ugly-looking model error. I can't figure out what the heck is causing it. Any help now that it's (hopefully) a little clearer what the issue is?
Again, this problem will happen in first-person as well as third-person, it's just a lot easier/more consistent to make happen in 3rd. And it's not just the one model. Every model I've made so far does this same thing.
Again, this problem will happen in first-person as well as third-person, it's just a lot easier/more consistent to make happen in 3rd. And it's not just the one model. Every model I've made so far does this same thing.
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- daft_inquisitor
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Re: Odd Modeling Errors In-Game (Minecraft) [Solved]
It may be due to the block you used to display your model.
Some blocks support alpha transparency. if your texture has alpha transparency and if you use a blocks which supports it, the polygons may be displayed wrongly (as if they are rendered in wrong order). That's just a guess.
Try using a blocks such as stairs or slabs for your model and verify that your texture does not have alpha transparency.
Some blocks support alpha transparency. if your texture has alpha transparency and if you use a blocks which supports it, the polygons may be displayed wrongly (as if they are rendered in wrong order). That's just a guess.
Try using a blocks such as stairs or slabs for your model and verify that your texture does not have alpha transparency.
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Re: Odd Modeling Errors In-Game (Minecraft)
That sounds like that may be part of it, since I was using colored glass as the base texture. I'll try adjusting a few things based on your suggestion, thanks! 
EDIT: That was 100% it, for sure. I put the model on a non-transparent block, and it immediately fixed the issue I was seeing. Thanks for the help!

EDIT: That was 100% it, for sure. I put the model on a non-transparent block, and it immediately fixed the issue I was seeing. Thanks for the help!
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