Hello , First of all sorry for my bad english.
I am trying to import .obj file, when i tried in old version of cubik, it was asking for resolution setting (x16 x32 x64) and importing when time passes for a while.
Then I updated my cubic studio version to 0.64, now it's importing .obj file instantly but not asking for resolution and it don't creating any element. When I am trying go save as .json file, it says "no element found, you need do voxelization"
I really need tutorial video about importing .obj file in 0.64 . I think, I am doing somethink wrong, please help.
.obj import [Solved]
.obj import
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Re: .obj import [Solved]
Cubik Pro was directly voxelizing import OBJ files (without keeping textures/colors).
Cubik Studio works differently. Cubik Studio can deal with meshes, primitives, voxels and elements (at the same time if needed). So after importing a OBJ, you must convert that OBJ to voxels (that when you select resolution). The voxelization process will keep colors. After voxelization, you'll have to convert voxels to elements. Then you'll be able to export to JSON format
Cubik Studio works differently. Cubik Studio can deal with meshes, primitives, voxels and elements (at the same time if needed). So after importing a OBJ, you must convert that OBJ to voxels (that when you select resolution). The voxelization process will keep colors. After voxelization, you'll have to convert voxels to elements. Then you'll be able to export to JSON format
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Re: .obj import
"after importing a OBJ, you must convert that OBJ to voxels (that when you select resolution). The voxelization process will keep colors. After voxelization, you'll have to convert voxels to elements. Then you'll be able to export to JSON format "
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Thank you but , I still didn't find how to convert voxels... It's very hard to use.
I didn't find any tutorial, which buttons do i need to press? Can you explain please ? Thank you mr admin.
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Thank you but , I still didn't find how to convert voxels... It's very hard to use.
I didn't find any tutorial, which buttons do i need to press? Can you explain please ? Thank you mr admin.
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Re: .obj import
In mesh edit-mode : click "..." and then convert to voxels
In voxel edit-mode : click "..." and then convert to elements
In voxel edit-mode : click "..." and then convert to elements
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Re: .obj import
Thank you I finally did it .D:
1 final question.
I can't choose multiple element when clicking to model with Shift + L click. Or with any combination.
I am trying to choose 20 30 element of car tire at the same time. Is there any shortcut or easy way? Thanks.
1 final question.
I can't choose multiple element when clicking to model with Shift + L click. Or with any combination.
I am trying to choose 20 30 element of car tire at the same time. Is there any shortcut or easy way? Thanks.
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Re: .obj import
You can select multiple elements with right Shift or rift Ctrl or with elements list
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Re: .obj import
Hello again..
Is there a way to import obj file textures? Or do i have to paint by myself?
Is there a way to import obj file textures? Or do i have to paint by myself?
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Re: .obj import
Use a MATERIAL (.mtl) file with a map_KD and texture coordinatesTolgaB93 wrote: 17 Mar 2017, 14:49 Hello again..
Is there a way to import obj file textures? Or do i have to paint by myself?
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