for some reason i get realy messy models when using elemnts only 1 of them is a side of the element will apear in static/noice the other problem is how cubuik stuio marks the element with a random color confusing me when i apply a texture
aswell as trouble with the hight view when creating a element it will not be viseble when in the top row below or under only the middle row will render the element from top view oh btw fix your screenshot foto system i dont know how to include a picture / not working
texture meshup [Solved]
texture meshup
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Last edited by weshuiz13 on 14 Jan 2017, 10:23, edited 1 time in total.
a life Without cubik is no Life
Re: texture meshup
You need to set UV_Mapping, there are no UV on the faces.weshuiz13 wrote: 14 Jan 2017, 09:45 for some reason i get realy messy models when using elemnts only 1 of them is a side of the element will apear in static/noice the other problem is how cubuik stuio marks the element with a random color confusing me when i apply a texture
aswell as trouble with the hight view when creating a element it will not be viseble when in the top row below or under only the middle row will render the element from top view oh btw fix your screenshot foto system i dont know how to include a picture / not working
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- CaptainGalax
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Re: texture meshup
i have edited my post a screenshot should now be included as a atachmend
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a life Without cubik is no Life
Re: texture meshup
And you can disable Random Colors on Tools --> Preferences --> Display --> Elements Colorweshuiz13 wrote: 14 Jan 2017, 09:45 for some reason i get realy messy models when using elemnts only 1 of them is a side of the element will apear in static/noice the other problem is how cubuik stuio marks the element with a random color confusing me when i apply a texture
aswell as trouble with the hight view when creating a element it will not be viseble when in the top row below or under only the middle row will render the element from top view oh btw fix your screenshot foto system i dont know how to include a picture / not working
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- CaptainGalax
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Re: texture meshup
im still encountering my problem uv mapig is not the trouble maker
this glich happens with every element that is renderd the only time this do not apear if the elemetn is converted from a obj o voxel
what is the problem with my models and when the problem seems to be fixed all i need 2 do is move the model and i get the problem again
when i export the model it looks fine but will look meshed up in only studio
this glich happens with every element that is renderd the only time this do not apear if the elemetn is converted from a obj o voxel
what is the problem with my models and when the problem seems to be fixed all i need 2 do is move the model and i get the problem again
when i export the model it looks fine but will look meshed up in only studio
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a life Without cubik is no Life
Re: texture meshup [Solved]
The problem is due to UV Snap option which is enabled by default and which clamp UV coordinates to the border of middle zone. So if your element is outside middle zone, you'll get such glitch.
It's not a bug but it will not happen anymore on 2.6 because UV Snap calculation is working differently.
To workaround that in the meantime, edit your elements UVs or move your elements in middle zone
It's not a bug but it will not happen anymore on 2.6 because UV Snap calculation is working differently.
To workaround that in the meantime, edit your elements UVs or move your elements in middle zone
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Re: texture meshup
ty know i know the problem only disableing uv snap will not fix the element but i hope the update is comming soon
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a life Without cubik is no Life
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