UV Mapping seems to be very "snappy" is there a way to not make it snap?  [Solved]

Get help and support for using Cubik Studio.
Post Reply

UV Mapping seems to be very "snappy" is there a way to not make it snap?

Post by Weeties » 10 Jan 2017, 02:52

Hey guys,

Just a quick question here, I have a texture that im putting on an object, the texture itself is 64x64 and the problem im having is that i cant snap the UV's per pixel, rather its on its own, unseen grid. Is there anyway to change this?

Thanks for the help guys!
x
User avatar
Weeties
Early Adopter
Posts: 4
Joined: 01 Jan 2017, 02:29

Re: UV Mapping seems to be very "snappy" is there a way to not make it snap?  [Solved]

Post by Weeties » 10 Jan 2017, 03:05

ANSWERED:

In case anyone else is having this issue, its in the grid settings, the path is this Views>Grid Settings then slide the bottom slider that mentions UV's to the specified pixel count of your texture.
x
User avatar
Weeties
Early Adopter
Posts: 4
Joined: 01 Jan 2017, 02:29

Post Reply

Return to “Help Centre”