Hey guys,
Just a quick question here, I have a texture that im putting on an object, the texture itself is 64x64 and the problem im having is that i cant snap the UV's per pixel, rather its on its own, unseen grid. Is there anyway to change this?
Thanks for the help guys!
UV Mapping seems to be very "snappy" is there a way to not make it snap? [Solved]
Re: UV Mapping seems to be very "snappy" is there a way to not make it snap? [Solved]
ANSWERED:
In case anyone else is having this issue, its in the grid settings, the path is this Views>Grid Settings then slide the bottom slider that mentions UV's to the specified pixel count of your texture.
In case anyone else is having this issue, its in the grid settings, the path is this Views>Grid Settings then slide the bottom slider that mentions UV's to the specified pixel count of your texture.
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