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Post
by Creatos » 31 Dec 2016, 18:57
Hey,
I made this model for a minigame I am making with the team I am in and there are some glitches/bugs.
This is in Cubik Studio
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This is In Game
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As you can see some textures are NOT getting rendered behind the transparent elements
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Creatos
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Post
by CaptainGalax » 31 Dec 2016, 21:01
Do you use a transparent blockstate?
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CaptainGalax
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Post
by Sphax » 31 Dec 2016, 21:28
This is z-fighting.
Items in Minecraft are rendered double sided. That means transparent elements can have invisible faces in Cubik visible in game.
In Cubik Studio be sure to remove hidden faces (with automatic optimisation or manually)
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Post
by Creatos » 31 Dec 2016, 22:24
Sphax wrote: 31 Dec 2016, 21:28
This is z-fighting.
Items in Minecraft are rendered double sided. That means transparent elements can have invisible faces in Cubik visible in game.
In Cubik Studio be sure to remove hidden faces (with automatic optimisation or manually)
But how do I do that?
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Creatos
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Post
by Creatos » 01 Jan 2017, 00:13
Sphax wrote: 31 Dec 2016, 21:28
This is z-fighting.
Items in Minecraft are rendered double sided. That means transparent elements can have invisible faces in Cubik visible in game.
In Cubik Studio be sure to remove hidden faces (with automatic optimisation or manually)
The hidden faces of the transparent voxels or the ones of the solid voxels?
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Creatos
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by Sphax » 02 Jan 2017, 18:17
The one of transparent elements
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