
This new version contains way better rotations and several other cool things!
This update will make your life a lot nicer by speeding your work on 3D models up to 2x faster and so free you sooner than expected to celebrate Christmas with your family just in time! (and if you do not celebrate Christmas, you'll have time to play your favorite game or go outside)


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Rotations are not limited between -45° and +45° anymore (Cubik automatically recalculate elements mesh after rotation)
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Rotation gizmos now reflect rotation possibilities of each axis
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Elements Material displays texture path instead of file extension
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Automatically reload textures of Elements Material if file(s) modified on HDD
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Adding a texture in Elements Material now fill holes with unique texture labels (texture1, texture2, ...)
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Ultra precise Voxelization (but slower to fill inside hull)
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New model property to disable Elements rotation restriction (required for Minecraft block/item models)
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Save path and export path are remembered so when model is freshly saved/exported to a specific format, it's not necessary to find right path and right format again
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Last save path and last export path are saved in .cubik format
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JSON importer now check if textures are beside json file (in same folder)
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JSON exporter now displays a warning if a texture contains uppercase character
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JSON exporter now saves generated textures and display a message to explain what to do
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Improved Stonehearth exporter
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QB Importer now imports QB model properties
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Updated texts on Registration dialog
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Implemented Shift+Tab to focus previous UI component
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Improved order of UI components in Display settings dialog so Tab key switch correctly to each one
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Paths in preferences are not saved if directories do not exist
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Files get added to "Recent files" list only if export/save was successful and if format can be loaded or imported
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Modified text of Undo/Redo action for Add texture to Elements Material
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Display error message if Minecraft skin is not in right format (Cubik Studio only supports latest Minecraft skin version which is a square)
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Better error message in case of invalid rotation for Minecraft JSON exporter
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Updated to Unity 5.5.0f3 = faster, less crashes and may fix some unknown bugs
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Small refactoring

- Fixed bug with Get back far elements which was not moving element(s) origin
- Fixed bug with Focus lock which was not refreshing the elements list
- Fixed bug preventing to enter freely tint index
- Fixed setting tint on faces with List of Elements which was not refreshing color
- Fixed bug with rotation blocked after a random angle on X or Z axis
- Fixed bug in JSON importer which was losing texture path if loaded outside a ResourcePack
- Fixed bug with JSON exporter which was never released in case of a cancelled message (that could affect performances)
- Fixed bug with default textures added to Elements Material which were not unique
- Fixed voxelization errors due to approximated colors UV was badly detected
- Fixed broken "Recent files"
- Fixed bug with error message in Cubik File Browser
- Force CultureInvariant before calling an exporter (should fix "," instead of "." in exported JSON and other formats)
- Force invariant culture on JSON serializers (nearly same as above)
- Fixed bug with border color of generated textures from conversion from voxels to elements (cube) method
- Fixed bug with origin misplaced on QB exporter with inverted Z axis
- Fixed bug with model origin which was not loaded correctly