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Thanks a ton! this helped alot!Sphax wrote: 11 Dec 2016, 18:25 T and P are the default textures in Elements Material.
They are included in the OBJ texture if you convert voxels to elements before export (not recommended, except if you know exactly what you are doing).
They are also included in the OBJ texture if you added a texture and then deleted T and P. In this last case it's a known bug which will be fixed in an upcoming version.
If you do a voxel model and want to export it to Unity, I recommend you to keep your model in voxels form. Then in Model properties, OBJ tab, select "Griddy mesh" or "Optimized mesh".
I also wrote a little guide to export for Unity which could be useful to help you: viewtopic.php?f=4&t=297
Thank you!Sphax wrote: 11 Dec 2016, 21:05 In Cubik Studio you can move the origin by clicking on "Origin" button below model properties