Creating Entities  [Solved]

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Creating Entities

Post by IGORUSH » 01 Dec 2016, 05:02

Location: "File > New File Entity" or "New File > Select Type(BipedModel, ModelPig and etc)"
Option name: Entity
Option type: The dropdown list, with the ability to select model entities from mc(a Similar example is in the Techno, not PR!) and need option "export in java" for minecraft class ModelBiped and etc.

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P.s. I would also like to see the possibility of expanding the global mesh, as the mesh 48x48 pixels small.
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Re: Creating Entities

Post by Jimmy » 01 Dec 2016, 20:57

I 2nd this suggestion. haha. It'd be so much nicer to use Cubik rather than Techne for this! :D
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Re: Creating Entities  [Solved]

Post by Sphax » 20 Jun 2017, 21:28

Since 2.7, you can export models in ".JAVA"
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Re: Creating Entities

Post by IGORUSH » 29 Jun 2017, 19:29

Sphax wrote: 20 Jun 2017, 21:28 Since 2.7, you can export models in ".JAVA"
Good job, thank you:) But there is one but you see the rotation of the elements is as follows: 22.5, 45, 67.5, 90, etc. and Java Models, you can do the rotation by one degree, but CubikStudio does not allow it. Please.
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Re: Creating Entities

Post by Sphax » 29 Jun 2017, 19:54

Cubik Studio allows unrestricted rotations if you disable restriction in Model properties ;)
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Re: Creating Entities

Post by IGORUSH » 30 Jun 2017, 07:06

Oh, nice:) Thanks!
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Re: Creating Entities

Post by IGORUSH » 30 Jun 2017, 07:07

By the way, how about creating a phantom entity? I.e. as an element only as a mob.
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Re: Creating Entities

Post by Sphax » 03 Jul 2017, 10:10

If you want to suggest new things, post a new thread please
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