Changelog: version 2.3

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Changelog: version 2.3

Post by Sphax » 21 Nov 2016, 15:49

This is not a mandatory update but contains a lot of new features that will be a must have for most users such as Copy/Paste, Clone meshes and PNG exporter! <:D

:D New features and improvements:
  • :element: :mesh: Implemented Cut/Copy/Paste functions in Edit menu (Ctrl+X, Ctrl+C, Ctrl+V) to copy elements&meshes
  • :element: :mesh: Implemented Clone (Alt+left click) on multiple elements AND/OR multiple meshes/primitives
  • :element: :mesh: Buttons in "Selection" panel are now enabled/disabled depending on selected objects
  • :element: :mesh: Moved Reset and Delete options from "Element" menu to "Edit" menu
  • :element: Updated limit of translation in Preview edit-mode to -80/+80
  • :voxel: New Cut/Copy/Paste functions also work when only Blueprint is selected to cut/copy/paste voxels
  • :voxel: Replaced Voxel "Saw" tool by "Laser" which can now paint (and not just cut)
  • :voxel: Modified Undo/Redo labels for Voxel tools
  • :voxel: New voxel function to clear voxels (without resetting settings)
  • :voxel: New voxel functions to flip X/Y/Z voxels inside blueprint
  • :mesh: OBJ material colors are now imported
  • :mesh: New mesh tool to tint selection with selected color
  • :mesh: Improved mesh tool to make selected meshes fit middle zone
  • :mesh: Added Undo/Redo to Mesh function "Add custom mesh"
  • :mesh: :voxel: Voxelization is a bit more accurate (but a bit slower)
  • :mesh: :voxel: Voxelization should now work with textures on submeshes
  • :mesh: Added 3 primitives (Slope, Corner-in, Corner-out)
  • :cubik: :mesh: .cubik format supports meshes with multiple textures
  • :cubik: :mesh: .cubik format supports meshes with colored materials (and multiple colors)
  • :cubik: :element: Exporting to PNG do not use elements color anymore (even if elements color is enabled in Preferences)
  • :cubik: Added PNG properties in Model settings Dialog
  • :cubik: PNG export can now be "GUI preview" (512x512) or "Main view" (1920x1080)
  • :cubik: Moved PNG Anti-aliasing option from Preferences to Model settings
  • :cubik: Undo/Redo now keep selection
  • :cubik: Selection is saved in .cubik format
  • :cubik: Replaced all Paomedia icons by Icons8 icons
  • :cubik: Small optimization on various commands
  • :cubik: Modified messages when a new version is available
  • :cubik: Added Aiden in credits
  • :cubik: Improved readability of checkbox and radio buttons on hidpi screens
  • :cubik: PNG exporter do not render gizmos anymore
  • :cubik: Modified delete confirm message
  • :cubik: Refactoring
:3 Bugs:
  • Fixed bug with transparent textures which was not displayed correctly on elements
  • Fixed bug which prevented loading Display presets in Preview edit-mode
  • Fixed bug with Undo/Redo of voxelization function
  • Saving to .cubik format now keep elements order
  • Fixed bug with undo/redo and meshes using multiple textures
  • Bug with bleeding voxels after voxelization should happen a lot less (but can't be really fixed without slowing down too much voxelization process)
  • Fixed bug with inconsistent behavior depending on used tool when using semi-transparency color on voxels
  • Fixed bug with CubikUpdater not found after update because path was parent
  • Fixed bug with CubikStudio exiting when clicking on Update even if CubikUpdater was not found
  • Fixed rare bug with .cubik Importer
  • Fixed bug with custom Presets which was impossible to delete
  • Fixed bug with loading blueprint from .cubik format
  • Fixed bug with "Laser" tool when deleting
  • Fixed bug with loading meshes and primitives rotations
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Sphax
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Re: Changelog: version 2.3 (not released)

Post by IdoPlayers » 21 Nov 2016, 19:48

I'm so excited for 2.3!!
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Re: Changelog: version 2.3 (not released)

Post by Shelly_Marsh » 22 Nov 2016, 15:39

when is 2.3 coming out?
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Re: Changelog: version 2.3 (not released)

Post by Jugbot » 25 Nov 2016, 02:19

Shelly_Marsh wrote: 22 Nov 2016, 15:39 when is 2.3 coming out?
Now.
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