UV gets messed up after voxelization from OBJ.

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UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 20 Nov 2016, 00:07

Not sure what i am doing wrong here. I read on the forum here that this happened when you had more than 1 texture for each mesh. I only have 1 texture, so that can't be the problem. Im very confused O_o

Before voxelization
Image

After voxelization
Image

Anyone care to chime in on this?
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Re: UV gets messed up after voxelization from OBJ.

Post by Sphax » 20 Nov 2016, 06:25

Your bow looks like to use 5 parts, try dividing each part in your 3D modeler and reimport in CubikStudio
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Re: UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 20 Nov 2016, 14:00

Sphax wrote: 20 Nov 2016, 06:25 Your bow looks like to use 5 parts, try dividing each part in your 3D modeler and reimport in CubikStudio
Not sure if i understand what you mean?

Edit: I tried dividing the model into 5 parts like you said.

Image

After voxelization

Image

Definitly not good enough though.
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Re: UV gets messed up after voxelization from OBJ.

Post by Sphax » 20 Nov 2016, 21:46

Can you send me your model please so I can have a look myself?

The non splitted one and the splitted one. ;)
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Re: UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 21 Nov 2016, 21:53

Sphax wrote: 20 Nov 2016, 21:46 Can you send me your model please so I can have a look myself?

The non splitted one and the splitted one. ;)
Sent it to you via PM.
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Re: UV gets messed up after voxelization from OBJ.

Post by Sphax » 21 Nov 2016, 23:43

I tested your OBJ and I don't know what is happening. Even in 2.3, it is not imported correctly. However in 2.3 it is imported completely black because your MTL specify a diffuse color to black.
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Re: UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 22 Nov 2016, 02:21

Sphax wrote: 21 Nov 2016, 23:43 I tested your OBJ and I don't know what is happening. Even in 2.3, it is not imported correctly. However in 2.3 it is imported completely black because your MTL specify a diffuse color to black.
Well, is there anything i can do?
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Re: UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 26 Nov 2016, 19:14

Sphax wrote: 21 Nov 2016, 23:43 I tested your OBJ and I don't know what is happening. Even in 2.3, it is not imported correctly. However in 2.3 it is imported completely black because your MTL specify a diffuse color to black.
So now that the update hit, i edited my MTL so that it doesn't specify the black diffuse color. It now imports correctly but nothing about the voxelization problem has changed. I really need help with this ASAP...
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Re: UV gets messed up after voxelization from OBJ.

Post by Sphax » 28 Nov 2016, 23:33

I tested again your bow and your green bow and colors are still messed up... I suspect your UV have something special (it looks like a planar projection) but I can't figure out why it doesn't work as expected in Cubik.
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Re: UV gets messed up after voxelization from OBJ.

Post by FirecatHD » 01 Dec 2016, 06:54

Sphax wrote: 28 Nov 2016, 23:33 I tested again your bow and your green bow and colors are still messed up... I suspect your UV have something special (it looks like a planar projection) but I can't figure out why it doesn't work as expected in Cubik.
Been experimenting with this. It definitly has something to do with how clean the mesh is. Not entierly sure exactly what the reason is, but it might have something to do with some holes in the mesh after using the mirror modifier and it not merging all the verticies correctly. So the current workaround i came up with is using some kind of remesh utility. This has been working for me atleast, but this should be high priority to fix.

Anyways, good luck, I'll report back if i discover anything else.

PS: Is it possible to scale meshes dynamically? Like, scale x y and z simultaniously? Would be extremely helpful!
If it doesn't exist and you plan to add it, maybe make the shortcut be shift + ctrl?
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