
Before voxelization

After voxelization

Anyone care to chime in on this?
Not sure if i understand what you mean?Sphax wrote: 20 Nov 2016, 06:25 Your bow looks like to use 5 parts, try dividing each part in your 3D modeler and reimport in CubikStudio
Sent it to you via PM.Sphax wrote: 20 Nov 2016, 21:46 Can you send me your model please so I can have a look myself?
The non splitted one and the splitted one.![]()
Well, is there anything i can do?Sphax wrote: 21 Nov 2016, 23:43 I tested your OBJ and I don't know what is happening. Even in 2.3, it is not imported correctly. However in 2.3 it is imported completely black because your MTL specify a diffuse color to black.
So now that the update hit, i edited my MTL so that it doesn't specify the black diffuse color. It now imports correctly but nothing about the voxelization problem has changed. I really need help with this ASAP...Sphax wrote: 21 Nov 2016, 23:43 I tested your OBJ and I don't know what is happening. Even in 2.3, it is not imported correctly. However in 2.3 it is imported completely black because your MTL specify a diffuse color to black.
Been experimenting with this. It definitly has something to do with how clean the mesh is. Not entierly sure exactly what the reason is, but it might have something to do with some holes in the mesh after using the mirror modifier and it not merging all the verticies correctly. So the current workaround i came up with is using some kind of remesh utility. This has been working for me atleast, but this should be high priority to fix.Sphax wrote: 28 Nov 2016, 23:33 I tested again your bow and your green bow and colors are still messed up... I suspect your UV have something special (it looks like a planar projection) but I can't figure out why it doesn't work as expected in Cubik.