I would like to create a 3D model from complex textures, and i need to repeat this operation a lot of time .
Here one of theses textures :

I've tried to create an .obj model with magicka voxel (from the .png) but i use too many differents colors on my texture, magicka voxel can't reproduce all the palette. So i need to transform my voxel into elements, and then, put my texture on it. But it's to long to put my texture on each numerous elements generate with the convert tool !
Is there a way to do it more easily, and maybe, directly in Cubik Studio (without Magicka Voxel) ?
Thank you,
Galingueur_