The 2.5 version is a minor version which focus on bug fixes. It's released sooner than expected because 2.4 introduced several tiny but annoying bugs because of rotations modifications.
New features and improvements:
- Added a new "Advanced" tab in Preferences
- Added 2 options in Advanced Preferences to customize generated atlas textures (padding and square)
- JSON exporter displays a message if there are no element but voxels or no elements but meshes
- Small optimization on .cubik format load
- Improved Tab navigation order in Element settings "general" tab
- Changed close button of dialogs
- Fixed bug with magicwand on voxels which produces black elements after conversion
- Fixed bug when picking or painting color on blueprint which was displaying an error message
- Fixed bug introduced in 2.4 in JSON Importer which was preventing the export of elements rotation after a JSON import
- Fixed model box which was not rotated when voxels were rotated
- Fixed model box which was not flipped on X/Y/Z with voxels
- Fixed model box modifications which was not undone when voxels were rotated/flipped and undone
- Fixed bug introduced in 2.4 with OBJ Exporter and griddy mesh and vertex colors (voxels were not exported)
- Fixed exporting to Sketchfab which was modifying last export path
- Fixed bug in 2.4 which had a broken drag of multiple selected elements
- Fixed bug with rotation on meshes which was not applied on load or on undo
- Fixed broke Center functions of Elements list
- Fixed bug with model origin not used by OBJ exporter
- Fixed bug with flipped faces in generated texture by Elements Material function "Generate atlas (keep textures)"
- Fixed "exclude" options in model properties for OBJ exporter which was not working
- Fixed bug with exclude options in model properties which were not saved in .cubik format
- Fixed bug with decimals number which was not displayed or handled correctly in numeric inputs (depending on OS language)
- Fixed bug with filling/digging blueprint with voxels which goes too far
- Fixed bug with non working Undo/Redo of Reset blueprint function
- Fixed bug with elements using tint were displayed without tint after Undo/Redo