Changelog: version 2.5

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Changelog: version 2.5

Post by Sphax » 13 Dec 2016, 16:20

The bug fix update... of the christmas update! :santa:

The 2.5 version is a minor version which focus on bug fixes. It's released sooner than expected because 2.4 introduced several tiny but annoying bugs because of rotations modifications. :X

:D New features and improvements:
  • Added a new "Advanced" tab in Preferences
  • Added 2 options in Advanced Preferences to customize generated atlas textures (padding and square)
  • JSON exporter displays a message if there are no element but voxels or no elements but meshes
  • Small optimization on .cubik format load
  • Improved Tab navigation order in Element settings "general" tab
  • Changed close button of dialogs
:3 Bugs:
  • Fixed bug with magicwand on voxels which produces black elements after conversion
  • Fixed bug when picking or painting color on blueprint which was displaying an error message
  • Fixed bug introduced in 2.4 in JSON Importer which was preventing the export of elements rotation after a JSON import
  • Fixed model box which was not rotated when voxels were rotated
  • Fixed model box which was not flipped on X/Y/Z with voxels
  • Fixed model box modifications which was not undone when voxels were rotated/flipped and undone
  • Fixed bug introduced in 2.4 with OBJ Exporter and griddy mesh and vertex colors (voxels were not exported)
  • Fixed exporting to Sketchfab which was modifying last export path
  • Fixed bug in 2.4 which had a broken drag of multiple selected elements
  • Fixed bug with rotation on meshes which was not applied on load or on undo
  • Fixed broke Center functions of Elements list
  • Fixed bug with model origin not used by OBJ exporter
  • Fixed bug with flipped faces in generated texture by Elements Material function "Generate atlas (keep textures)"
  • Fixed "exclude" options in model properties for OBJ exporter which was not working
  • Fixed bug with exclude options in model properties which were not saved in .cubik format
  • Fixed bug with decimals number which was not displayed or handled correctly in numeric inputs (depending on OS language)
  • Fixed bug with filling/digging blueprint with voxels which goes too far
  • Fixed bug with non working Undo/Redo of Reset blueprint function
  • Fixed bug with elements using tint were displayed without tint after Undo/Redo
x
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Sphax
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Re: Changelog: version 2.5

Post by Rsdg » 15 Dec 2016, 20:37

Gonna try rn
x
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