Texture Distortion? Am I doing it wrong?  [Solved]

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Texture Distortion? Am I doing it wrong?

Post by Jimmy » 04 Nov 2016, 22:41

Hey there,

So I modeled this weapon rack in voxel mode, painted it, then converted to elements. I saved the "voxel_pallette" as a png, deleted it, and then loaded that png into the "texture" slot in the Elements Material. However, the texture's colors are now distorted. Is there something I'm doing wrong? The bottom picture is it painted in voxel mode, and the top is after doing what I've outlined above. Any help is greatly appreciated!
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Last edited by Jimmy on 05 Nov 2016, 05:05, edited 1 time in total.
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Re: Texture Distortion? Am I doing it wrong?  [Solved]

Post by Sphax » 05 Nov 2016, 04:11

Texture colors are not distorted. Those random colors are just there to help differentiate elements.

This is an option which can be disabled in preferences.
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Re: Texture Distortion? Am I doing it wrong?

Post by Jimmy » 05 Nov 2016, 04:28

Sphax wrote: 05 Nov 2016, 04:11 Texture colors are not distorted. Those random colors are just there to help differentiate elements.

This is an option which can be disabled in preferences.
Wait, really? .-. haha. I've spent so long trying to figure this out. Okay, I'll go look for that option!
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