Making a Bumble Bee  [Solved]

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Making a Bumble Bee

Post by ShadyPaws » 27 May 2017, 18:23

So I was messing around with meshes hoping to create an animated animal or something of the sort. So I decided to make a bumble bee model which I based off of https://gfycat.com/DefenselessSilkyAbalone Is there any way to export it like that without converting to voxels because it messed up the model?
I tried converting to x128 voxels but it didn't look right
This is before
Before Conversion
Before Conversion
This is after
After Conversion
After Conversion
I tried to export it as a Mesh but I got the error
Exporting as Mesh
Exporting as Mesh
This is what it looked like in game
Image

If you look at one of the FABULOUS photo's @DroobleDore has made, it looks like he used a bunch of mesh's also in his Phoenix Pet for Potterworld. But when he exported it, it was just fine.
Image
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Re: Making a Bumble Bee  [Solved]

Post by ShadyPaws » 28 May 2017, 00:06

I learned from a friend that I should create it in Element. It works perfectly that way
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Re: Making a Bumble Bee

Post by Sphax » 29 May 2017, 08:11

Cubik has 3 modes to create a model:
- Meshes
- Voxels
- Elements

Each mode has its own limits.

- Meshes: Very free to use (you can even import 3D meshes) but can't be converted as is to Minecraft format
- Voxels: Limited to colored cubes, support many voxel formats but needs to be converted to elements for Minecraft format
- Elements: Several boxes with limits on rotations but can be converted to Minecraft format directly

You can convert Meshes to Voxels and Voxels to Elements.
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Re: Making a Bumble Bee

Post by Mutim_Endymion » 11 Jun 2017, 21:23

Just fyi, droobledore didn't use meshes to export, like the wings, and head fathers, he used elements with the picture pasted on the element. I've opened his rp to try and emulate, and that's what he did. No mesh, just elements and voxels
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