Texture problems  [Solved]

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Texture problems  [Solved]

Post by AgonCrafter » 16 Dec 2016, 22:48

Hello everyone!
I have a little problem and sadly i dont know how to fix it.
I've make a new model for the "red_mushroom" via the mesh-tool :mesh: then i have voxel it :voxel: and finaly koverted into elements :element: .
So i've saved two new textures called "Voxel-F0F0F0.png" and "Voxel-B01A19.png" in the ..\assets\minecraft\textures\blocks folder.
But in game it seems to me that minecraft can't find the new textures.
What it looks like in game
What it looks like in game
How can i fix this?
I know there is a easy way but iam just a beginner in things like that :/

Big thanks in advance! :)
x
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Re: Texture problems

Post by HanFox » 16 Dec 2016, 23:08

All filenames and folders in MC1.11 need to be lowercase.

If Cubik named those files that's a small bug.
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Re: Texture problems

Post by AgonCrafter » 16 Dec 2016, 23:16

Thats what it was!

Thank you very much :)
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Re: Texture problems

Post by Sphax » 16 Dec 2016, 23:31

After checking, Cubik Studio 2.5 do not save textures with uppercase characters in filename.

Also - once again - try using 3rd method to convert voxels to elements instead of 1st one... It will create a lot less elements and polygons and only one texture. 1st method should be reserved for imported schematics or advanced users.
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Re: Texture problems

Post by AgonCrafter » 17 Dec 2016, 00:56

I haven't had loaded the update until now. (I was still on 2.3.313 Beta)

Thanks for your suggestion!
The dividation per Surface is much better for my uses.
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