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Post
by AgonCrafter » 16 Dec 2016, 22:48
Hello everyone!
I have a little problem and sadly i dont know how to fix it.
I've make a new model for the "red_mushroom" via the mesh-tool

then i have voxel it

and finaly koverted into elements

.
So i've saved two new textures called "Voxel-F0F0F0.png" and "Voxel-B01A19.png" in the ..\assets\minecraft\textures\blocks folder.
But in game it seems to me that minecraft can't find the new textures.

- What it looks like in game
How can i fix this?
I know there is a easy way but iam just a beginner in things like that
Big thanks in advance!
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AgonCrafter
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Post
by HanFox » 16 Dec 2016, 23:08
All filenames and folders in MC1.11 need to be lowercase.
If Cubik named those files that's a small bug.
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HanFox
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Post
by AgonCrafter » 16 Dec 2016, 23:16
Thats what it was!
Thank you very much
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AgonCrafter
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Post
by Sphax » 16 Dec 2016, 23:31
After checking, Cubik Studio 2.5 do not save textures with uppercase characters in filename.
Also - once again - try using 3rd method to convert voxels to elements instead of 1st one... It will create a lot less elements and polygons and only one texture. 1st method should be reserved for imported schematics or advanced users.
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Sphax
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Post
by AgonCrafter » 17 Dec 2016, 00:56
I haven't had loaded the update until now. (I was still on 2.3.313 Beta)
Thanks for your suggestion!
The dividation per Surface is much better for my uses.
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AgonCrafter
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