Make elements able to be rotated full 360 degrees (by applying transformations for each 90 degree increment.)  [Solved]

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Make elements able to be rotated full 360 degrees (by applying transformations for each 90 degree increment.)

Post by Jugbot » 25 Nov 2016, 02:38

Edit mode: Element :element:

Right now you can only rotate 90 degrees in 22.5-degree increments, so if someone wants to rotate something, first they would have to rotate it via the transform function in the elements tab and then rotate it.
It would be much simpler on a per element basis to just rotate full 360 and have Cubik do the 90-degree transformations automatically.
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Re: Make elements able to be rotated full 360 degrees (by applying transformations for each 90 degree increment.)

Post by gentlegiantJGC » 25 Nov 2016, 21:25

Yeh this would be a really nice feature. Is a pain that it will only go as far as +/-45 degrees. I know the game has that limit but more can be achieved by rotating the whole element by 90 and going +/-45 degrees from there. What you are suggesting is just dealing with that internally rather than having to manually rotate it that 90 degrees first
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Re: Make elements able to be rotated full 360 degrees (by applying transformations for each 90 degree increment.)

Post by Sphax » 25 Nov 2016, 23:26

This is on todolist already ;)
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Re: Make elements able to be rotated full 360 degrees (by applying transformations for each 90 degree increment.)  [Solved]

Post by Sphax » 20 Jun 2017, 21:38

Available since 2.6 or 2.5
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